Catalog
Content of the course
STAGE 1 – Ideation
1.2. Food trends and sustainability
1.3. Novel technologies
1.3.1. Novel technologies – introduction
1.3.2. Non-thermal – pulsed electric field
1.3.3. Non-thermal – ultrasound
1.3.4. Non-thermal – high pressure processing
1.3.5. Non-thermal – cold plasma
1.3.6. Non-thermal – irradiation
1.4. Novel ingredients and regulations
1.4.1. Novel ingredients – introduction
1.4.2. Proteins from alternative sources – lab-grown meat
1.4.3. Proteins from alternative sources – microalgae
1.4.4. Proteins from alternative sources – plants
1.4.6. Novel polysaccharides and vitamins production
1.4.7. Bioengineering in food industry
1.4.8. Microorganisms as a source of lipids, proteins and amino acids
1.4.10. EU Regulation on allergens
STAGE 2 – Prototype
2.3. Packaging and packaging solutions
2.3.1. Regulation for food contact materials
2.3.2. Safety of the packaging (migration tests)
2.3.3. The sustainability of food packaging
2.3.4. Bio-based materials: functionality and properties
2.3.5. Innovations in food packaging technologies
2.3.6. Production of biopolymers
2.3.7. Case study1: new types of packaging from by-products
2.3.8. Case study2: new types of packaging components – bacterial cellulose
2.3.9. Novel packaging – smart and active packaging
2.3.10. Eco-design of food packaging
2.3.11. Theoretical aspects of packaging dependence shelf life
STAGE 3 – Business Plan
3.5. Feasibility and viability
3.6. Business Plan Development
STAGE 4 – Scale up
4.1. Process engineering
4.1.1. Process engineering – basic introduction
4.1.2. Lactic acid fermentation
4.1.5. Plant-based food production
4.2. Quality control and food safety
4.3. Production sustainability
4.3.2. By-products valorisation (animal)
4.3.3. By-products valorisation (plant)
Interviews
Interviews with entrepreneurs in the sector to be used as models and to study their business cases.
Business game
YOUAREIN’s online Business Game will last 8 weeks, from January to April 2025, featuring a total of 30 hours of live streaming combined with individual work sessions.
Business Game methodology will be used to test the students and train their specific entrepreneurial skills for the agri-food sector. In this practical live course participants will be divided into groups and will have the opportunity to work remotely on devising a solution for a real problem.